


Picoscale_snn_256x-320×240: ‘Smoothed’ nearest neighbour Much like the existing Upscale_256x-320×240 filter, this is intended for use on platforms/devices with native 320×240 resolution support, where it greatly reduces aliasing while producing a significantly sharper image than conventional (hardware) bilinear filtering. This uses a number of high quality, high performance algorithms developed by irixxxx for Picodrive standalone to upscale 256×224, 256×239 and 256×240 content to 320×240 (content of any other resolution is passed through unchanged). Fixed potential bug when swapping between HDR and SDR and the bit depth not being set correctlyġ.9.10 adds a new Picoscale_256x-320×240 video filter.Added ability to skip inverse tonemapper to the shader via the constant buffer using ‘inverse_tonemap’ – set to 0.0f to skip.D3D11/HDR: Fixed D3D11’s blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu – caused issues with PCSX2’s Shadow of the Colossus.Fixed contrast to be more correct – now scales from 0-10 linearly and behaves more the way you’d expect it to – changed name to ditch legacy settings users may have.High Dynamic Range fixes for D3D11/D3D12! The Steam version should be updated to 1.9.10 soon. So we hope people are understanding of this and appreciate the swiss knife flexibility and power of RetroArch in the meantime instead of focusing on the overall complexities or whatnot of the UI/UX. We are a small team, and we definitely intend to simplify the UI at least for beginners in the coming months, but we are simply not ready yet. Lastly, we hope that new users can be understanding of the fact that RetroArch’s UI might have a bit of an initial learning curve. There is work underway on automation – the idea is that both cores and RetroArch on Steam would be updated automatically.Steam Cloud sync should be supported for save files.We make no guarantees as to how well this will work. There is no macOS version available on Steam yet (but we’d like to!).Thanks to you all! We aim to make RetroArch the very best it can be. Since then, we have already had over 100K+ downloads on Steam and over one million visits. It is available right now for both Linux (SteamOS) and Windows. On September 14, 2021, RetroArch finally appeared on Steam (available here). In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Highlights If you’d like to show your support, consider donating to us.

This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. The next version of Lakka (with an updated RetroArch 1.9.10 version) is scheduled to be released very soon! If you’d like to learn more about upcoming releases, please consult our roadmap here. Libretro, RetroArch, Steam RetroArch 1.9.10 released!
Power stone emulator for mac os update#
The update is currently scheduled to go out the 3rd of October together with the next frontend release. While Steam Cloud should keep everything safe, we do still feel the need to mention this, as the changes are not risk-free. somewhere safe outside the Steam install. So what does this change mean? Currently, the RetroArch base directory on Linux is RetroArch-Linux-x86_/retroarch which you can see the retroarch’s itself in a subdirectory instead of being in the main directory of the game, so our goal is basically same directory structure for every platform! Due to the chance of data loss our recommendation is to copy everything you care about, for example save files, options, your cfg files etc. Additionally, on Linux, we are moving from the AppImage-based release to using the newer soldier runtime available in Steam to increase the likelihood of RetroArch working out of the box on more Linux distributions.Īs there is a small risk for breakages for Linux users we felt the need to properly inform about this. However, to simplify RetroArch on Steam we are moving to the same folder structure on all platforms. Looking forward you can expect regular updates and soon a nightly branch. For a long time, we have manually released everything on the Steam, this has now been automated for both platforms. Right now, we need to make some changes for the Linux platform. We have been busy working on the Steam version to improve compatibility and stability.
